Beyond Programmable Shading
SIGGRAPH 2011
Tuesday, August 9, 2011
West Building, Rooms 211-214
West Building, Rooms 211-214
Welcome to the course notes and supplementary materials for the full-day SIGGRAPH 2011 Beyond Programmable Shading course.
Beyond Programmable Shading I
| 9:00–9:20 |
Introduction to Beyond Programmable Shading 2011 Aaron Lefohn, Intel |
| 9:20–9:45 |
Research in Games Peter-Pike Sloan, Disney Interactive |
| 9:45–10:15 |
"Power" of 3D Rendering Raja Koduri, Apple |
| 10:15–10:45 |
Real-Time Rendering Architectures Mike Houston, AMD |
| 10:45–11:15 |
Scheduling the Graphics Pipeline
(version with notes) Jonathan Ragan-Kelley, MIT |
| 11:15–11:35 |
Parallel Programming for Real-Time Graphics Aaron Lefohn, Intel |
| 11:35–11:45 |
High Performance Graphics on the CPU with ISPC Matt Pharr, Intel |
| 11:45–12:15 |
Software Rasterization on GPUs Samuli Laine and Jacapo Pantaleoni, NVIDIA Research |
Beyond Programmable Shading II
| 2:00–2:05 |
Welcome and Re-Introduction Mike Houston, AMD |
| 2:05–2:45 |
Toward a Blurry Rasterizer (State of the Art)
(version with notes) Jacob Munkberg, Intel |
| 2:45–3:15 |
Road to Real-Time Order-Independent Transparency
(PDF with notes,
original PPTX) Marco Salvi, Intel |
| 3:15–3:45 |
State of the Art: Interactive Global Illumination Chris Wyman, University of Iowa |
| 3:45–4:15 |
User-Defined Pipelines for Ray Tracing Steven Parker, NVIDIA |
| 4:15–5:15 |
Panel: What is the Right Cross-Platform Abstraction Level for Real-Time Rendering
|
University Courses
| Stanford, Spring 2011 | Beyond Programmable Shading graduate class |
| University of Washington, Winter 2011 | Beyond Programmable Shading graduate class |
| Stanford, Spring 2010 | Beyond Programmable Shading graduate class |
Previous SIGGRAPH Courses
| SIGGRAPH 2010 Beyond Programmable Shading course |
| SIGGRAPH 2009 Beyond Programmable Shading course |
| SIGGRAPH 2008 Beyond Programmable Shading course |